
Chess Pangolin
A coached game review whose explanations are board-checked - and that says so when it has no answer.
Chess Pangolin at a glance
| Price | Free · from £2.99/mo |
|---|---|
| Free tier | Yes |
| Platforms | Web |
| Best for | Beginner (0 – 1200), Intermediate (1200 – 1800), Advanced (1800 – 2200) |
| Publisher | CHESS STALLION LTD |
| Website | chesspangolin.com |
| Launched | 2026 |
| Last reviewed |
About Chess Pangolin
Chess Pangolin is a browser-based learning app built around one idea: every sentence the coach prints about a mistake is derived from a check run on the board, not from a language model. Import a game by PGN or Lichess username - no account needed - and each turning point comes back with a named cause (the hanging piece, the fork, the overloaded defender) and a button that replays the line it is talking about. When no check fires, it says it has not found the cause instead of inventing one. The review itself, the engine analysis behind it and the standard puzzles are unlimited and free. Around them sit 76,012 real-game puzzles, 18 rating-banded courses, an openings trainer, endgame and geometry drills, a scheduled mistakes queue, and coached or rated games against bots.
The verdict
Almost every chess app now ships an AI coach, and almost all of them share a failure mode: asked why a move was bad, they restate what the engine's line wins and call that a reason. Chess Pangolin was built to refuse that. Its coach is not a language model at all - it is a set of deterministic checks run against the board and the engine's principal variation (a piece left where it can be taken, a threat already on the board, a fork, a discovered attack, a mate threat, a trapped piece, an overloaded defender, a piece chased with tempo). Each sentence is generated by a check that fired, and a test replays that check on the board before the sentence ships. When nothing fires, the app prints that it has not isolated the cause.
That sounds like a limitation dressed as a virtue, and partly it is - but the publisher has done the unusual thing of measuring it in public, and then the rarer thing of unmeasuring it. The /honesty page keeps a frozen set: fifty CC0 rapid games from the Lichess database, 800-1500, the losing side's costliest moves marked for 194 turning points. Until September it graded what the coach said about every one - 103 explained clearly, 51 abstentions, 0 wrong. The 20 September snapshot, taken after a rebuild of the review panel, throws that scoreboard out. It reports what it can still count (115 of the 194 positions carry a primary teaching demonstration, 78 have no isolated cause, 1 is withheld because the evidence does not match), states plainly that the old grade was an older build's result and will not be carried forward, and drops "zero wrong" as a product-wide claim on the grounds that passing a finite set of checks cannot establish it. Publishers do not usually delete their own best number. This one did, and said why.
The product around that review is more conventional and better built than it needs to be. Import runs through PGN or a Lichess username with no account - Chess.com players export the file themselves, there is no username field for them - and reviewed games stay in the browser, and optional sync deliberately never receives the PGN, the opponent, the username or the game URL. The library is 18 courses banded by rating from Boardcraft Foundations (0-800) to Prophylaxis & Restraint (1900-2500), alongside 76,012 real-game puzzles, an openings trainer, the Geometry Gym's machine-checked sight drills, endgame work checked against the Lichess tablebase, and a Mistakes Bin that schedules your own errors back at you. The Pit plays a full game with the coach commenting move by move, or a rated one against bots.
The honest caveats are the shape of the design. A checker-based coach explains what it has checks for, and on its own frozen set it comes up with no cause at 78 of 194 turning points - two in five. Not all of those are strategic; the publisher is careful to say the audit never classified them, and this review will not either. But whatever the reason, two in five is where the player is told that nothing was found, and nothing found is not the same as help. It is web-only and English-only, the company is months old, and the score that made this page worth writing has been withdrawn with no replacement, which leaves a reader trusting the method rather than a number. Against that, the September change runs the other way on price and access: the review, its coaching, the engine analysis, the puzzles and the games against bots are now unlimited without an account, and All Access fell to £2.99 a month. For a player who has been told "this loses a rook for a bishop" one too many times and wants to know why, this is still the most intellectually honest review tool in the directory - and testing that claim now costs nothing at all.
Pros
- The coach abstains: when none of its board checks fires it prints "has not found the cause" rather than dressing up the engine's line as an explanation - the opposite of what LLM-written review copy does
- Every claim carries a button that plays the line on the board, so no sentence has to be taken on trust
- The publisher's /honesty page is dated, versioned and willing to lose ground: when the September rebuild could not reproduce a comparable grade, it withdrew its own headline score and its "zero wrong" claim rather than keep quoting numbers it could no longer stand behind
- Genuinely usable without an account or a card: engine analysis, full Game Review coaching, standard puzzles and coached games against bots are all unlimited on the free tier, with games kept in the browser rather than on a server
- The paid library is coherent rather than padded - 18 courses banded by rating from 0-800 up to 1900-2500, plus openings, endgame and sight-training drills that feed one scheduled mistakes queue
Cons
- The rule-based coach is its own ceiling: outside the patterns it checks for (hanging pieces, forks, threats, overloaded defenders, trapped pieces) it has nothing to say - on its own regression set it isolates no cause at 78 of 194 recorded turning points, two in five
- Web only - a PWA on phones, but no native iOS or Android app and no desktop client
- English only, with no sign of other languages coming
- No Chess.com username import: you export the PGN from Chess.com yourself and bring it in by hand, while Lichess users get a one-field import
- The figure that made this coach worth singling out is gone: the 20 September snapshot retired the 103-of-194 teaching grade without publishing a comparable replacement, so there is currently no scored accuracy number to hold it to
- Young company (registered in Scotland, 2026) with a few months of catalogue history - any subscription here is a bet on it still being around next year
Features
Pricing
- All Access (monthly)£2.99 /month
- All Access (annual)£29.99 /year
The free tier needs no account or card and is no longer metered: unlimited engine analysis, complete Game Review coaching, unlimited standard puzzles and unlimited coached Pit games, plus the introductory lesson of every Skills course and two full Geometry Gym samples. All Access adds the authored teaching library and personalised practice. Paddle is the merchant of record. Prices in GBP as published on 14 September 2026, when the earlier £4.99/£59 tiers and the £39 Founding 500 offer were retired.
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