
Chess Pangolin
A coached game review whose explanations are board-checked - and that says so when it has no answer.
Chess Pangolin at a glance
| Price | Free · from £4.99/mo |
|---|---|
| Free tier | Yes |
| Platforms | Web |
| Best for | Beginner (0 – 1200), Intermediate (1200 – 1800), Advanced (1800 – 2200) |
| Publisher | CHESS STALLION LTD |
| Website | chesspangolin.com |
| Launched | 2026 |
| Last reviewed |
About Chess Pangolin
Chess Pangolin is a browser-based learning app built around one idea: every sentence the coach prints about a mistake is derived from a check run on the board, not from a language model. Import a game by PGN or Lichess username - no account needed - and each turning point comes back with a named cause (the hanging piece, the fork, the overloaded defender) and a button that replays the line it is talking about. When no check fires, it says it has not found the cause instead of inventing one. Around the review sit 76,012 real-game puzzles, 18 rating-banded courses, an openings trainer, endgame and geometry drills, a scheduled mistakes queue, and coached or rated games against bots.
The verdict
Almost every chess app now ships an AI coach, and almost all of them share a failure mode: asked why a move was bad, they restate what the engine's line wins and call that a reason. Chess Pangolin was built to refuse that. Its coach is not a language model at all - it is a set of deterministic checks run against the board and the engine's principal variation (a piece left where it can be taken, a threat already on the board, a fork, a discovered attack, a mate threat, a trapped piece, an overloaded defender, a piece chased with tempo). Each sentence is generated by a check that fired, and a test replays that check on the board before the sentence ships. When nothing fires, the app prints that it has not isolated the cause.
That sounds like a limitation dressed as a virtue, and partly it is - but the publisher has done the unusual thing of measuring it. The /honesty page takes fifty CC0 rapid games from the Lichess database, 800-1500, marks the losing side's four costliest moves in each for 194 turning points, and grades what the coach said about every one: 103 explained clearly, 37 true but beside the point, 51 honest abstentions, 3 unjudgeable, 0 wrong. It records that an earlier build scored 70 and that two wrong sentences once shipped and were fixed. Directories see a lot of accuracy claims; almost none of them come with a denominator, a date, and a published method.
The product around that review is more conventional and better built than it needs to be. Import runs through PGN or a Lichess username with no account; reviewed games stay in the browser, and optional sync deliberately never receives the PGN, the opponent, the username or the game URL. The library is 18 courses banded by rating from Boardcraft Foundations (0-800) to Prophylaxis & Restraint (1900-2500), alongside 76,012 real-game puzzles, an openings trainer, the Geometry Gym's machine-checked sight drills, endgame work checked against the Lichess tablebase, and a Mistakes Bin that schedules your own errors back at you. The Pit plays a full game with the coach commenting move by move, or a rated one against bots.
The honest caveats are the shape of the design. A checker-based coach explains what it has checks for; the quarter of positions where the cause is strategic - a bad structure agreed to eight moves earlier - is exactly where it goes quiet, and quiet is not the same as helpful. It is web-only and English-only, the free weekly review cap is tight for a daily player, and the company is months old. But for a player who has been told "this loses a rook for a bishop" one too many times and wants to know why, this is the most intellectually honest review tool in the directory - and the free tier is enough to test that claim on your own games before paying anything.
Pros
- The coach abstains: when none of its board checks fires it prints "has not found the cause" rather than dressing up the engine's line as an explanation - the opposite of what LLM-written review copy does
- Every claim carries a button that plays the line on the board, so no sentence has to be taken on trust
- The publisher grades its own coach in public on /honesty (103 of 194 turning points explained clearly, 51 honest abstentions, 0 wrong) and re-runs the same fifty games after every change
- Genuinely usable without an account: unlimited puzzles, engine analysis and a weekly coached review, with games kept in the browser rather than on a server
- The paid library is coherent rather than padded - 18 courses banded by rating from 0-800 up to 1900-2500, plus openings, endgame and sight-training drills that feed one scheduled mistakes queue
Cons
- The rule-based coach is its own ceiling: outside the patterns it checks for (hanging pieces, forks, threats, overloaded defenders, trapped pieces) it has nothing to say, and by its own count that is about a quarter of turning points
- Web only - a PWA on phones, but no native iOS or Android app and no desktop client
- English only, with no sign of other languages coming
- Chess.com import is owner-only and indirect; Lichess users get the smoother path
- Free-tier review is capped at one coached game per rolling week, which is thin for anyone playing daily
- Young company (registered in Scotland, 2026) with a small catalogue history - the £39 founder price is a bet on it still being here next year
Features
Pricing
- All Access (monthly)£4.99 /month
- All Access (annual)£59 /year
- Founding 500£39 /year
Free tier needs no account at all: unlimited standard puzzles, the introductory lesson of every course, engine analysis, and one coached Game Review plus one coached Pit game per rolling seven days. Paddle is the merchant of record. Prices in GBP as listed on 7 September 2026.
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